Neptune's soundtrack production, for video games and digital media in general, grew alongside engineering and got to a level which is ready for the limelight. In particular, the focus here is on the vintage gaming, as well as the modern remasters and neo-retro games, which require one of two particular styles associated with the early gaming:
- MIDI soundtracks,
very common in the 1990's, especially in their first half when the sound cards became standard equipment for gaming. Their FM synthesis, which allowed reasonable flexibility of sounds and arrangements at minimal storage and processing cost, is still inseparably linked to the games of the era―and there are many famous examples with brilliant soundtracks;
LucasArts' games from the early nineties still
serve as excellent examples of MIDI tracks - trackers, which began with the Amiga and had a strong stint on PC's and other platforms until the fully-sampled soundtracks became technically viable in the 2000's. These were assembled from individual samples and offered higher quality in return for slightly higher processor and storage usage. Like MIDI, they are instantly recognizable for their particular feel.
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| Prehistorik 2 - a notable example of early soundtracks done with trackers |
How does one prepare for such a project?
There are several options. In any case, a storyline will be needed to give clues for the atmosphere required. Ideally, the game will be in the playable or semi-playable prototype stage, but also screenshots, sketches, artwork, and similar resources help a lot.
Of course, some games require soundtrack sets, which change and mix them on-the-fly depending on what is happening in the game. Others just require a static composition which changes when a level or a chapter is advanced. Depending on the requirements, we can figure out which approach will serve best.
Get some samples
🎶 Click here for a sample of a Star Wars-inspired 7-minute soundtrack Neptune did, which got released in the mission Prelude to Harkov's Defection for TFE.
🎶 Or here for a sample of a C64-style tracked composition intended for a retro podcast.
